How will Esports help my learners?
Esports is already massively popular with young people. As such, the esports industry is being driven by a demographic of under-35s and their increasing engagement with, and immersion in, the digital world.
Esports is an exciting, team-based activity that engages a wider demographic of young people than traditional team activities such as sport, music, art or drama – including, but not limited to, those who are not ‘into’ these activities.
When done in moderation as part of a balanced lifestyle, esports is also a beneficial alternative to watching passive media, like TV, or using social media. It has explicit links to computing education, STEAM subjects and the development of business and enterprise skills, digital skills, cyber skills and digital literacy. It also promotes character development in the same way that traditional team-based activities do.