September 2025 Esports update
Welcome to this September 2025 update!
My name is Sarah Mark and I would like to introduce myself to you as the new Subject Advisor for BTEC Business qualifications.
Before joining Pearson, my extensive teaching experience across Business and Enterprise qualifications included BTEC Firsts, Nationals, Tech Awards as well as at GCSE and A level. I was also an Assessment Associate for many years.
Within Pearson I have gained experience as an Assessment Leader and am now thrilled to join the BTEC team as the Subject Advisor for Business, Enterprise & Esports. I look forward to working with you and supporting you
I hope that the start of term has gone well.
| Date | Event |
|---|---|
| 2nd October | Exploring Careers in Esports & Simulation Racing: Live Webinar and Q&A session 10.30-11.30am. Sign up and leave you questions on the form! |
The latest information page from the JCQ includes
- guidance for teachers on malpractice
- presentations for teachers and learners
- an information sheet for teachers
- a poster for learners
Pearson are looking to recruit International Standards Verifiers in BTEC eSPORT. If you are interested in finding out more or apply for this role - click below.
This market research report forecasts developments in the esports industry up to 2034.
It covers specification content for Unit 1:
- A3 - organisation of esports in idfferent countries
- A4 - the key players in esports (global companies)
- B3 - market segmentation (genres of esports games)
- B3 - market drivers (demographics of esports players - age)
- B3 - regional analysis (demographics of esports players - country/region)
A3 Organisation and classification of esports in different countries
• Classification of esports in different countries.
• National bodies or organisations in different countries.
• Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia,
Japan, Sweden, Germany, Singapore.
This site might be a useful page for learners to research.
A4 Global organisations and bodies involved in esports
• Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard,
Riot Games.
• Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®,
ESL, FACEIT.
• Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).
The 'Working in Esports' part of the British Esports website provides an excellent resource for Unit 1 Learning Aim C Explore career pathways and associated routes in esports.
For help with:
- delivery
- the Esports learner and teacher
For help with:
- assessment
- grade statistics
Please scroll down the page linked to below to find a map with details of schools and colleges delivering esports.
I am frequently being asked about plans to reform our esports qualifications and we are waiting for the outcome of the Curriculum and Assessment Review whose final report is due in the autumn.
We have a variety of pages devoted to keeping you informed about the reforms.
The interim report of the Curriculum and Assessment Review was published in March and seemed to acknowledge that "a significant proportion of young people require a mix of qualifications, or cannot access A levels or T Levels, or have not yet decided on career plans."
Level 2
Our Level 2 Esports qualifications have been extended for delivery in England, Northern Ireland and Wales.
The last registration date is 31 July 2027.
The last certification date is 31 July 2029.
Level 3
The National Esports Performance Campus (NEPC) is a multi-site entertainment and education complex located in Sunderland.
NEPC is the home of British Esports and provides access to state-of-the-art equipment, training, and investment. The facility offers luxury accommodation for esports bootcamps, providing a comfortable and focused environment for players. The campus boasts cutting-edge technology, including a 100-seater esports arena, training rooms, and broadcast facilities.
Multi factor authentication was rolled out to nearly a quarter of a million Pearson Portal users last year. Although it has now become a standard way of accessing our systems, it can sometimes present challenges if a smart device is lost or replaced.
You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
Based on feedback received this graphic was created to answer some common questions.
You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
Subject advisor
Sarah Mark
BTEC Business, Enterprise, Marketing, Esports