April 2025 Esports update
Welcome to this April update!
This update includes news of the publication of the Curriculum and Assessment Review's interim report. The findings of this interim report will be covered in the briefing to be held on 28 April.
I hope that you enjoy the Easter break.

Date | Event |
---|---|
15 May | Standards verification (Firsts, Nationals, Technicals): deadline for first sample to reach SV. |
5 July | Claiming deadline: all internally assessed unit grades to be submitted and full award claims to be made by 5 July. |

The interim report was published in March with the final report due in the autumn.
The report seems to acknowledge that "a significant proportion of young people require a mix of qualifications, or cannot access A levels or T Levels, or have not yet decided on career plans."
The session will focus on supporting you to continue to teach with confidence and we will provide an update on current Government reviews. There will also be the opportunity for you to ask questions and hear from other centres.
UK esports organisation Guild Esports and Gaming has launched The Lobby, a ‘dedicated home for women in gaming’ including events, tournaments and more.
To be held at Ibstock Place School, Roehampton, London from 9am - 4pm on 16 May.

For help with:
- delivery
- the Esports learner and teacher
For help with:
- assessment
- grade statistics
A3 Organisation and classification of esports in different countries
• Classification of esports in different countries.
• National bodies or organisations in different countries.
• Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia,
Japan, Sweden, Germany, Singapore.
This site might be a useful page for learners to research.
A4 Global organisations and bodies involved in esports
• Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard,
Riot Games.
• Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®,
ESL, FACEIT.
• Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).
B2 Esports tournaments
• Local Area Network (LAN) and online tournaments.
• UK and international tournaments and leagues, e.g. Fortnite World Cup.
• Dota 2 ‘The International’.
• League of Legends World Championship.
• Overwatch League.
• Call of Duty League.
B3 Genres of esports games | |
---|---|
• Genres of esports games: o Multiplayer Online Battle Arena (MOBA) o First Person Shooter (FPS) o Battle Royale o Real Time Strategy (RTS) o Fighting games o Sports based games |
|
.• Age rating system for video games, e.g. Pan European Game Information (PEGI), Entertainment Software Rating Board (ESRB), digital download platforms versus buying in a box: o online safety, e.g. online grooming, vulnerability, stranger danger, safeguarding.• |
Market drivers |
• Demographics of esports players, e.g.: o age o gender o country and/or region o technology and mode of play, e.g. PC, console, mobile. |
Regional analysis |
Learning aim C: Explore career pathways and associated routes in esports
C1 Job roles, career pathways and progression routes in esports
• Selected job roles, career pathways and progression routes in esports, e.g. professional players, coach, shoutcaster/host, esports analyst, esports journalist, esports content creator, observer, administrator, esports broadcaster/producer community manager, team/player manager, operations, events manager.
• Potential link between job roles, career pathways and progression routes in esports and other related industries, e.g. cyber security, virtual reality and artificial intelligence, interface design, games development, social media management, event management, merchandising, sports coaching and development, journalism, exercise science.
• Sources of information on careers in esports.
• Education pathways in Higher Education and Apprenticeships.
• Industry and job-specific qualifications.
• Employers: local, national, international.
This article from the University of Chichester focuses on career opportunities which might follow study of one its programmes. Some of the material is relevant to Unit 1 Learning Aim C.

We have two new bitesize videos available to help your understanding of the standards verification process and to ensure effective and successful standards verification.
The BTEC Nationals in Esports are funded for both September 2025 and September 2026 starters.

Multi factor authentication was rolled out to nearly a quarter of a million Pearson Portal users last year. Although it has now become a standard way of accessing our systems, it can sometimes present challenges if a smart device is lost or replaced.
You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
Based on feedback received this graphic was created to answer some common questions.

You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
The National Esports Performance Campus (NEPC) is a multi-site entertainment and education complex located in Sunderland.
NEPC is the home of British Esports and provides access to state-of-the-art equipment, training, and investment. The facility offers luxury accommodation for esports bootcamps, providing a comfortable and focused environment for players. The campus boasts cutting-edge technology, including a 100-seater esports arena, training rooms, and broadcast facilities.
A new venue known as The Hub at Foulston Park in Plymouth has recently opened.
Subject advisors
Colin Leith
Esports
