July 2025 Esports update
Welcome to this July update!
This is the last update of the year. If you are starting to plan for September there are links to a number of sites which might help with Unit 1 Learning Aim A on the BTEC Nationals as well as a link to a new resource for Unit 1 Learning Aim C.
I hope that you have a good summer break when the time comes. Before you go, if you have time to share a story with us about any of your learners, we would love to work with you to celebrate their achievement.

Date | Event |
---|---|
5 July | Claiming deadline: all internally assessed unit grades to be submitted and full award claims to be made by 5 July. |
14 August | Level 3 results day |
21 August | Level 2 results day |

We would like to invite both teachers and learners to share their stories with us so we can work together to inspire others.
We will work with you to create the content and guide you through the process.
Please scroll down the page linked to below to find a map with details of schools and colleges delivering esports.
British Esports has launched a coaching and safeguarding programme which will be of interest to anyone delivering esports in schools and colleges.

This market research report forecasts developments in the esports industry up to 2034.
It covers specification content for Unit 1:
- A3 - organisation of esports in idfferent countries
- A4 - the key players in esports (global companies)
- B3 - market segmentation (genres of esports games)
- B3 - market drivers (demographics of esports players - age)
- B3 - regional analysis (demographics of esports players - country/region)
A3 Organisation and classification of esports in different countries
• Classification of esports in different countries.
• National bodies or organisations in different countries.
• Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia,
Japan, Sweden, Germany, Singapore.
This site might be a useful page for learners to research.
A4 Global organisations and bodies involved in esports
• Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard,
Riot Games.
• Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®,
ESL, FACEIT.
• Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).
The 'Working in Esports' part of the British Esports website provides an excellent resource for Unit 1 Learning Aim C Explore career pathways and associated routes in esports.
For help with:
- delivery
- the Esports learner and teacher
For help with:
- assessment
- grade statistics
On 30 April 2025 the Joint Council for Qualifications (JCQ) published their updated JCQ guidance on AI Use in Assessments.
The guidance is designed to help students and teachers to complete NEAs, coursework and other internal assessments successfully, giving students the chance to demonstrate skills which cannot be assessed in exams.
Please do share the latest version of the guidance with senior leaders, teachers and assessors in your school or college. It’s vital the guidance informs school policies on AI use, and schools and colleges provide staff and students with clear information.
A summary of the key updates is available on the JCQ website. They also have a poster for students on the use of AI and assessments and an information sheet for teachers along with PowerPoint presentations for teachers and students.

I am frequently being asked about plans to reform our esports qualifications and we are waiting for the outcome of the Curriculum and Assessment Review whose final report is due in the autumn.
We have a variety of pages devoted to keeping you informed about the reforms.
The interim report of the Curriculum and Assessment Review was published in March and seemed to acknowledge that "a significant proportion of young people require a mix of qualifications, or cannot access A levels or T Levels, or have not yet decided on career plans."
Level 2
Our Level 2 Esports qualifications have been extended for delivery in England, Northern Ireland and Wales.
The last registration date is 31 July 2027.
The last certification date is 31 July 2029.
Level 3

The National Esports Performance Campus (NEPC) is a multi-site entertainment and education complex located in Sunderland.
NEPC is the home of British Esports and provides access to state-of-the-art equipment, training, and investment. The facility offers luxury accommodation for esports bootcamps, providing a comfortable and focused environment for players. The campus boasts cutting-edge technology, including a 100-seater esports arena, training rooms, and broadcast facilities.
Multi factor authentication was rolled out to nearly a quarter of a million Pearson Portal users last year. Although it has now become a standard way of accessing our systems, it can sometimes present challenges if a smart device is lost or replaced.
You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
Based on feedback received this graphic was created to answer some common questions.

You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.
Subject advisors
Colin Leith
Esports
