March 2025 Esports update | Pearson qualifications

March 2025 Esports update

28 February 2025

Welcome to this March update!

The two video clips in the first section emphasize the importance of esports in education and the role of esports in developing young people.

The Teaching Esports section has links to sites which might be useful to learners for Unit 1 on the BTEC Nationals.

Read more

Key dates

Date Event
5 July  Claiming deadline:  all internally assessed unit grades to be submitted and full award claims to be made by 5 July.

Teaching Esports 

For help with:

  • delivery 
  • the Esports learner and teacher

For help with:

  • assessment 
  • grade statistics

Andy Payne OBE speaks to educators looking to introduce esports into their teaching.

Future-ready curriculum
Play
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A panel explores how game mechanics can boost student motivation, improve retention, and enhance problem-solving skills.

Game-based learning
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A3 Organisation and classification of esports in different countries

• Classification of esports in different countries.
• National bodies or organisations in different countries.
• Countries to investigate, e.g. USA, China, South Korea, Poland, Denmark, Australia,
Japan, Sweden, Germany, Singapore.

This site might be a useful page for learners to research.

Esports Around The World

Esports in China

Leading esports countries


A4 Global organisations and bodies involved in esports

• Games publishers, e.g. Epic Games, Electronic Arts, Activision Blizzard,
Riot Games.
• Global companies, e.g. Twitch®, Tencent®, Microsoft®, Sony®, Google®, Amazon®,
ESL, FACEIT.
• Global bodies, e.g. International Olympic Committee (IOC), Esports Integrity Coalition (ESIC), Global Esports Federation (GEF), World Anti-Doping Agency (WADA).

Market key players

Epic Games

Activision Blizzard

Electronic Arts

Tencent

B2 Esports tournaments
• Local Area Network (LAN) and online tournaments.
• UK and international tournaments and leagues, e.g. Fortnite World Cup.
• Dota 2 ‘The International’.
• League of Legends World Championship.
• Overwatch League.
• Call of Duty League.

The biggest esports events of 2024

Esports events in 2025


B3 Genres of esports games  
• Genres of esports games:
o Multiplayer Online Battle Arena (MOBA)
o First Person Shooter (FPS)
o Battle Royale
o Real Time Strategy (RTS)
o Fighting games
o Sports based games

Market segmentation

MOBA

Fortnite

.• Age rating system for video games, e.g. Pan European Game Information (PEGI),
Entertainment Software Rating Board (ESRB), digital download platforms versus buying in a box:
o online safety, e.g. online grooming, vulnerability, stranger danger, safeguarding.• 
Market drivers
• Demographics of esports players, e.g.:
o age
o gender
o country and/or region
o technology and mode of play, e.g. PC, console, mobile.
Regional analysis

Learning aim C: Explore career pathways and associated routes in esports

C1 Job roles, career pathways and progression routes in esports
• Selected job roles, career pathways and progression routes in esports, e.g. professional players, coach, shoutcaster/host, esports analyst, esports journalist, esports content creator, observer, administrator, esports broadcaster/producer community manager, team/player manager, operations, events manager.
• Potential link between job roles, career pathways and progression routes in esports and other related industries, e.g. cyber security, virtual reality and artificial intelligence, interface design, games development, social media management, event management, merchandising, sports coaching and development, journalism, exercise science.
• Sources of information on careers in esports.
• Education pathways in Higher Education and Apprenticeships.
• Industry and job-specific qualifications.
• Employers: local, national, international.

 

This article from the University of Chichester focuses on career opportunities which might follow study of one its programmes.  Some of the material is relevant to Unit 1 Learning Aim C.

Read the article

This article emphasizes the benefits of teamwork, collaboration and confidence building.

 

Catch up on the latest education news from British Esports

 

Why are education institutions investing in esports facilities?

The Esports Leadership Programme offers the first-ever esports qualifications tailored for individuals aged 11 and above.

Multi factor authentication was rolled out to nearly a quarter of a million Pearson Portal users last year. Although it has now become a standard way of accessing our systems, it can sometimes present challenges if a smart device is lost or replaced.

You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.

Based on feedback received this graphic was created to answer some common questions.

MFA graphic

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You can read more information, see a quick start guide and access FAQs and troubleshooting for our authenticator app in our Pearson Portal Authenticator support article.

The Level 2 and 3 reforms

Funding - England

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Funding - Northern Ireland and Wales 

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Esports news

TSB staff will deliver a schools module to educate students on managing their money in a gaming environment.  This is part of a broader objective of improving financial literacy and helping young people understand money.

The results of a Brain and Body study seem to suggest that playing video games can bring cognitive benefits.

The National Esports Performance Campus (NEPC) is a multi-site entertainment and education complex located in Sunderland.

NEPC is the home of British Esports and provides access to state-of-the-art equipment, training, and investment.  The facility offers luxury accommodation for esports bootcamps, providing a comfortable and focused environment for players.  The campus boasts cutting-edge technology, including a 100-seater esports arena, training rooms, and broadcast facilities.


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